today i'm mainly focused upon the different styles for which a game can be designed :
Fps : first person shooter -> with respect to the game i'm doin I wont be using this style as if is mainly a 1 vs 1 style which in the context of my game would be usless since the game revoles around multiple elements all workin in tandem.
Rpg: Role Playing Game -> the idea behind this game genre is that the player begins with a low level character or set of characters and over time is able to build them up doing various tasks in the game. in the context of my game this could be a viable game mechanic/design since this could create a need in the player to want to continue thus achieving the winning scenario.
Rts : Real Time Strategy -> this game design is based around the facts that the player is given liminted resources to create or maintain a certain requirement in the game . with my project this could be and probably will be the main element that i introduce since the liver itself has multiple elements all working together and thus it works well for my game.
these are the main game styles i have looked at when deciding to develop my game
.... more to come goin for lunch
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